About Mixar
More room for imagination.
We’re building Mixar to give more people the freedom to create in 3D. More ways to explore an idea. More control over what it becomes.
Why we’re building
Why we’re building
An idea should have
a chance to become real.
A character you’ve been sketching for years. A place that only exists in your head. Every creative project begins with a question: what if?
The friction
In 3D, tools to learn, technical steps, and hours of repetition can stand between an idea and something you can see and shape.
Our focus
Mixar brings AI into an open-source 3D editor built on Blender. We want to give you more time for the decisions that make the work yours.
What matters to us
Better tools.
More human possibilities.

The creator has the final say.
Taste, intention, and the decision to try something strange belong to you. We build AI to help you act on those choices, while keeping you in charge of the work.
A result is a starting point.
The first version is rarely the final one. A scene should be something you can take apart, understand, and keep shaping. That is why editable 3D is central to Mixar.
Power should invite people in.
3D has a deep craft behind it. We want to make the first steps more approachable and give experienced artists more room to explore. Ease of use and depth should grow together.
Built in the open
Creative tools should
be open to possibility.
And to you.
We build on Blender and its open-source community. Keeping Mixar open source carries that spirit forward.
- Inspect the code
- Adapt your tools
- Shape what’s next
Creative tools improve when the people using them have a voice. You don’t need to code to contribute: bug reports, unexpected workflows, and ideas from your own practice all help shape what comes next.
Explore the sourceAn open invitation
Help us shape
what comes next.
Make something unexpected. Tell us where you got stuck. Show us what a better creative workflow could look like. We’d love to hear from you.